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1. Sticky:Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ..... - in EVE Information Portal [original thread]
Interesting, but with the weird punctuation (or lack thereof) and confusion between "it's" and "its", some parts of the explanation are as hard to follow as the original code.
- by Magnus Coleus - at 2017.02.15 20:57:58
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2. Announcement:119.2 - Issues (PC) - in EVE Information Portal [original thread]
Reset Neocom buttons confirmation window still says "it's" (it is) when it should say "its" (belonging to it). Patch notes always say "various grammar and spelling errors fixed", but I've reported this one 5 or 6 times and it's still there. How ma...
- by Magnus Coleus - at 2017.02.14 19:16:58
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3. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Moneta Curran wrote: I was offering an exposition of the crux of his statement. Thanks for the chuckle. Moneta Curran wrote: the alternatives offered for the current skill names range from cringe worthy to absolutely -»etarded. So, tel...
- by Magnus Coleus - at 2013.08.08 07:52:00
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4. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Hate most of the new names (or rather, the names are alright, but most don't seem to suit the ships at all), and I can't say the idea of having holds for different materials makes full sense (either in terms of physics or lore - what's so special ...
- by Magnus Coleus - at 2013.08.07 19:27:00
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5. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Siresa Talesi wrote: Show me the dictionary that lists "targeting" as a noun. DOD DoMT, Joint Education and Doctrine Division, J-7 wrote: targeting (n.) The process of selecting and prioritizing targets and matching the appropriate respon...
- by Magnus Coleus - at 2013.08.07 18:56:00
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6. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Mongo Edwards wrote: Capacitor Emission Systems and Capital Capacitor Emission Systems sounds kind of silly. A capacitor is a peice of hardware used to store energy. The modules requiring the skills transfer giga joules (energy) to another ship...
- by Magnus Coleus - at 2013.08.07 18:32:00
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7. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Moneta Curran wrote: he rightly pointed out that taking the time to understand what you put in the skill queue is an absolutely trivial thing. Not sure how you get "he rightly pointed out [anything]" when all the post says is this: Rafae...
- by Magnus Coleus - at 2013.08.07 18:29:00
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8. [Odyssey] Market Quickbar broke - in Market Discussions [original thread]
Obunagawe wrote: It would say "attached to defect" if BH team took this seriously/could recreate it. But it's not so dont expect a Fix. Working as intended. "Working as intended" is CCP's version of "it's not a bug, it's a feature".
- by Magnus Coleus - at 2013.08.07 18:20:00
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9. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Rafael Tonka wrote: Dumbing down the game for the less mentally agile yet again? If your sense of achievement in Eve comes from having memorized skill names, I have a Golden Magnate Navy Issue I'd like to sell you...
- by Magnus Coleus - at 2013.08.07 04:43:00
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10. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Hehaw Jimbojohnson wrote: SThis causes as many problems as it solves (such as breaking up logical skill groups like PI and subsystems, Read the other dev posts, not just the first one. PI and subsystems are staying in their own groups. He...
- by Magnus Coleus - at 2013.08.07 04:41:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: No one cares. You clearly cared enough to post a reply. Not enough to read the actual post all the way through, though.
- by Magnus Coleus - at 2013.08.01 18:50:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So field command and fleet command ships are becoming essentially identical from the point of view of fleet links, and the distinctions between the two is boiling down to tankiness / DPS? Can't say I like that, from a roleplay / gameplay point of...
- by Magnus Coleus - at 2013.08.01 18:15:00
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13. Announcement:Character Bazaar Rules and Resources *Updated April 1, 2011* - in Character Bazaar [original thread]
I searched this thread but couldn't find a definitive answer: If a character has never left the starting NPC corp, there is no need to send a corp-wide mail or leave that corp, correct? I would assume the starter corporations are valid NPC ...
- by Magnus Coleus - at 2013.07.31 23:07:00
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